- Instant Ability Cooldown / Fast Attack
These cheats affect both the afterburner and the plasma bolts and shorten or extend their cooldown time. However, they do not affect the cooldown time of the various units (such as bats or guards). In the case of immediate cooling, you can, for example, use the plasma bolts as a continuous fire beam and thus destroy enemies very quickly and easily.
- Fast Ability Cooldown (10x)
These cheats affect both the afterburner and the plasma bolts and shorten or extend their cooldown time. However, they do not affect the cooldown time of the various units (such as bats or guards). In the case of immediate cooling, you can, for example, use the plasma bolts as a continuous fire beam and thus destroy enemies very quickly and easily.
- Fast Ability Cooldown (3x)
These cheats affect both the afterburner and the plasma bolts and shorten or extend their cooldown time. However, they do not affect the cooldown time of the various units (such as bats or guards). In the case of immediate cooling, you can, for example, use the plasma bolts as a continuous fire beam and thus destroy enemies very quickly and easily.
- Fast Ability Cooldown (2x)
These cheats affect both the afterburner and the plasma bolts and shorten or extend their cooldown time. However, they do not affect the cooldown time of the various units (such as bats or guards). In the case of immediate cooling, you can, for example, use the plasma bolts as a continuous fire beam and thus destroy enemies very quickly and easily.
- Slow Ability Cooldown (66%)
These cheats affect both the afterburner and the plasma bolts and shorten or extend their cooldown time. However, they do not affect the cooldown time of the various units (such as bats or guards). In the case of immediate cooling, you can, for example, use the plasma bolts as a continuous fire beam and thus destroy enemies very quickly and easily.
- Slow Ability Cooldown (33%)
These cheats affect both the afterburner and the plasma bolts and shorten or extend their cooldown time. However, they do not affect the cooldown time of the various units (such as bats or guards). In the case of immediate cooling, you can, for example, use the plasma bolts as a continuous fire beam and thus destroy enemies very quickly and easily.
Comments
No published comments yet
Published and moderated comments for Final Factory will appear here when available.